RJ Casta is currently working diligently on the release of the Wandering Hearth Chronicles, a cozy fantasy series set in the world of Calandis. This series will include the following titles:

  • Wick and the Wandering Barge

  • Wick and the Copper Kettle

  • Wick and the Whispering Woods

  • Reed and the Ruby Loom

  • Silt and the Sunset Market

  • Fern and the Golden Flower

  • Lark and the Lady’s Locket

  • The Moderate Success

  • Gulliver’s Grand Adventure

  • The Floating Bazaar

  • And more!

Until then, if you enjoy RJ’s writing style and stories, please enjoy his older works, published under the much longer and harder to spell pen name, RJ Castiglione (pronounced Cast-o-line):

The cover of a book titled "Fjorgyn: The Complete Series" by RJ Castiglione features an illustration of a person with a cloak standing outdoors, facing a sunset with dramatic clouds in the background.

Fjorgyn: The Complete Series

BEYOND THE LEVELS. BEYOND THE QUESTS. BEYOND DESTINY.

In Fjorgyn, life is a game controlled by the System: a universal interface that manages every level, spell, and action. Michael Semione, pulled from his own reality at the time of his death, has risen as the System’s champion.

Can a man, yearning only for a quiet life, outlast his own destiny?

This Omnibus Edition includes all four books of the epic Gamelit series:


Fjorgyn: A Rebel Rises
Fjorgyn: The Deep Below
Fjorgyn: Shifting Sands
Fjorgyn: Insurrection

Experience Michael’s entire journey from Level 1 to the final revolution in one massive volume.

NPC life meets dark fantasy. I thought… what if a real-life video game took place in medieval Edinburgh… with dwarves and magic?

Delmen MacDougall lived a relatively comfortable life compared to most. He had his enchanting shop, his flat above it, and his health. He even had a friend. Not everyone could make that claim. All he had to do was follow the mandates given to him by Governor Law, Steamtown's infamous steward.

Non-citizens of Steamtown, called travelers, didn't make sticking to the mandates easy. They robbed him. They killed him, forcing him to resurrect. They hurled insults at him for being a dwarf or calling him an "NPC," whatever that was. But when one traveler attacked his only friend in the world, Delmen eagerly abandoned his mandates and fought back. He earned himself a bounty that forced him to hide underground.

Now a fugitive, Delmen must do everything in his power to gain his freedom again, and that means clearing his bounty by whatever means necessary. The alternative, being captured by the guards and locked up in Steamtown Stockades for the rest of his life, was not an option.