Welcome, readers, to the LitRPG/Gamelit Archives!
Before stepping into cozy fantasy as R.J. Casta, I wrote a fast-paced LitRPG/Gamelit adventure as RJ Castiglione. Below, you’ll find my complete backlist under this pen name, including the Fjorgyn series and my Steamtown Chronicles novella.
Please note: These books feature violence and high-stakes virtual adventures. If you’re here strictly for low-stakes cozy fantasy, you'll want to head over to my Cozy Fantasy Page instead!
TREAT YOURSELF! BUY THE WHOLE COLLECTION!
BEYOND THE LEVELS. BEYOND THE QUESTS. BEYOND DESTINY.
In Fjorgyn, life is a game controlled by the System: a universal interface that manages every level, spell, and action. Michael Semione, pulled from his own reality at the time of his death, has risen as the System’s champion.
Can a man, yearning only for a quiet life, outlast his own destiny?
This Omnibus Edition includes all four books of the epic Gamelit series:
Fjorgyn: A Rebel Rises
Fjorgyn: The Deep Below
Fjorgyn: Shifting Sands
Fjorgyn: Insurrection
Experience Michael’s entire journey from Level 1 to the final revolution in one massive volume.
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REBELLION BEGINS WITH A SINGLE SOUL.
Reincarnated as a level 1 in a very real Fjorgyn: Online, Michael finds himself alone, gearless, and stripped of his former power. Although he yearns only for a quiet life of crafting and healing, the world has other plans for him.
Before he can cast his first spell, Michael is captured and sold into slavery by the iron-fisted soldiers of Elatha. Trapped in a totalitarian state ruled by a bloodthirsty dictator, he must find a way to survive.
Alongside a band of fellow captives and the handsome, enigmatic Clifford Grey II, Michael must foster an unlikely alliance that quickly turns into something more. To win his freedom, the man who only wanted to heal must learn to fight.
Can a healer find the strength to spark a revolution, or will the world crush the rebellion before it begins?
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THE CORRUPTION IS SPREADING
Hiding in a remote region of Fjorgyn, Michael and his allies find themselves surrounded by potential enemies. While they struggle to ally themselves with a nearby horde of goblins, a darker threat emerges: rumors of a demonic beast terrorizing the forest, corrupting harmless creatures and bending them to its sinister will.
Although Michael wants nothing more to do with fighting, the Elathian army and Ankou Levent are still in pursuit, leaving him no choice. To protect his friends, his found family, and Clifford, the man he loves, Michael must leap into action to save his allies from the demon.
Can a healer cleanse the spreading rot, or will the weight of his quest bury the rebellion forever?
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THE SANDS OF DESTINY ARE SHIFTING
With the safety of Brackenvale behind them, Michael leads his chosen family—Clifford, Wrane, Ash, and Radha—into the Abandoned Lands. In this vast, mind-tricking desert, Michael's mission to recover a piece of Slanaitheoir's divine regalia becomes a desperate race for survival. They must face enemies more dangerous than any they have battled before, and the heat is just as lethal as the ghosts lurking in the dunes.
All the while, High King Ankou Levent's forces expand across Vros like a blight. The totalitarian reach of Elatha is growing, and if Michael cannot find the strength to stop them, no one will be safe.
Can a healer outlast the desert and reclaim his power, or will the High King's shadow consume the world?
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THE PRICE OF POWER IS EVERYTHING.
In Fjorgyn, life is a game controlled by the System: a universal interface that manages every level, spell, and action. Michael Semione, pulled from his own reality at the time of his death, has risen as the System’s champion.
His quest is to unite the eight pieces of a divine regalia and confront the tyrannical High King Ankou Levent, whose thirst for power is absolute and unforgiving.
Alongside his chosen family—a warrior mother, an armored lover, and other allies—Michael must launch an impossible assault. But the closer he gets to facing Levent, the more he realizes the final piece of the regalia may be a terrifying trap.
Can a man, yearning only for a quiet life, outlast his own destiny?
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ONE RIDICULOUSLY SAD NPC DISCOVERS THE TRUTH.
Delmen MacDougall lived a relatively comfortable life compared to most. He had his enchanting shop, his flat above it, and his health. He even had a friend. Not everyone could make that claim. All he had to do was follow the mandates given to him by Governor Law, Steamtown's infamous steward. Non-citizens of Steamtown, called travelers, didn't make sticking to the mandates easy. They robbed him. They killed him, forcing him to resurrect. They hurled insults at him for being a dwarf or calling him an "NPC," whatever that was.
But when one traveler attacked his only friend in the world, Delmen eagerly abandoned his mandates and fought back. He earned himself a bounty that forced him to hide underground. Now a fugitive, Delmen must do everything in his power to gain his freedom again, and that means clearing his bounty by whatever means necessary. The alternative, being captured by the guards and locked up in Steamtown Stockades for the rest of his life, was not an option.
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